Erasmus+ KA153 · Mobility of Youth Workers

PromptWiseWriting for the Planet in the Digital Era

36 youth workers from 9 countries explore AI literacy, responsible prompt writing and sustainable digital habits, so that technology serves people and the planet.

15 – 24 October 2026
Istanbul, Türkiye
36 Participants
9 Countries
🇩🇪 🇹🇷 🇬🇷 🇵🇹 🇨🇿 🇮🇹 🇲🇰 🇷🇴 🇪🇸
PromptWise
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What is PromptWise?

PromptWise: Writing for the Planet in the Digital Era is an Erasmus+ Mobility of Youth Workers project that brings together 36 youth workers from Germany, Greece, Portugal, Czechia, Italy, North Macedonia, Romania, Spain and Türkiye to explore AI literacy, responsible digital practices and environmental sustainability.

The project addresses a growing gap in youth work: while AI tools are becoming mainstream, most practitioners lack the skills to use them critically, responsibly and sustainably.

Participants are empowered through non-formal education methods such as hands-on workshops, prompt-writing labs, reading circles, field interviews, creative campaigns and a study visit. They gain practical skills in AI literacy, prompt engineering, sustainable digital habits, algorithmic bias detection and project design.

Coordinated by VMDO – Verbund sozial-kultureller Migrantenvereine Dortmund e.V. (Germany) and funded by the Erasmus+ Programme of the European Union.

36
Participants
9
Countries
8
Activity days
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Project Objectives

Four competence areas every participant works on during the training and carries back into daily youth work.

AI Literacy

Improve participants’ ability to use Artificial Intelligence tools critically, safely and responsibly within their youth work practice. Learn what AI can and cannot do, how to identify bias, and how to apply AI ethically.

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Sustainable Digital Habits

Connect AI use to its environmental impact. Understand how AI systems consume energy, water and raw materials, and commit to reducing digital waste through concrete, measurable behaviour changes.

More info →

Project Activities

The building blocks of the programme, from the first prompt to the final campaign.

PromptWise Toolkit

Co-creating an Open Educational Resource for youth workers: modules, prompt templates, reflection tools and sustainability guidelines.

More info →

Prompt Writing

Designing, testing and refining prompts for youth work purposes: context, task, format, tone and ethics.

More info →

Bias & Digital Citizenship

Identifying and addressing algorithmic bias in AI systems and practising critical, ethical use.

More info →

Digital Sustainability

Exploring the environmental footprint of AI (energy, water, e-waste) and how to minimise it.

More info →

“One Prompt, One Planet”

A creative awareness campaign made by participants and tested with local people.

More info →

Erasmus+ & Youthpass

Discovering the programme, reflecting daily on learning and recognising competences with Youthpass.

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What We'll Do

8 activity days plus 2 travel days of hands-on learning, intercultural exchange and digital skill-building in Istanbul.

01
Arrival

Arrival in Istanbul

Participants arrive from all nine countries, check in at the hotel and meet the team over dinner.

02
Day 1

Welcome & Getting to Know

Opening of the training, name games, team building, mapping expectations, ground rules, the Erasmus+ world café and a city hunt. Welcome night.

03
Day 2

Exploring AI

“How AI works in simple terms”, Step Forward If…, the Human vs. Machine game, national realities survey and our digital footprints. Intercultural night 1.

04
Day 3

Anatomy of a Good Prompt

Snowball discussion, the prompt-writing workshop, reading circles on sustainable AI, theatre plays and an eco-audit walk. Intercultural night 2.

05
Day 4

Eco-Digital Practices

Reducing data waste and greener cloud habits, Prompt Studios with dot-voting, study visit to Deneyap Atölyeleri and mid-term evaluation.

06
Day 5

AI Literacy & Storytelling

Jigsaw learning on AI literacy, the simulation game “The Algorithm Decides”, prompt and context engineering, digital storytelling and a dinner in nature.

07
Day 6

One Prompt, One Planet

Designing campaign materials, testing them with local people and street interviews, guest speaker on green AI, movie night.

08
Day 7

Project Factory & Design Sprint

New Erasmus+ project ideas, dissemination planning and a design sprint to finalise the PromptWise Toolkit and the Workshop Replication Plan.

09
Day 8

Evaluation & Youthpass

What have we done together, final evaluation, the Youthpass ceremony and the goodbye evening.

10
Departure

Journey Home

Final goodbyes and departure from Istanbul with new skills, friends and a plan for the follow-up at home.

Every day has two coffee breaks (11:30 and 16:30), a daily reflection session at 18:00 and an evening programme.

Writing for thePlanet
One Prompt at a Time#PromptWiseEU · #OnePromptOnePlanet

What You Take Home

By the end of the PromptWise training, every participant will have made measurable progress across four areas of competence, during and after the activity.

A solid understanding of how AI tools work, including their capabilities, limitations and ethical implications.

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Practical prompt-engineering skills: the ability to write, test and refine prompts for a wide range of youth work purposes.

More info →

Knowledge of AI’s environmental footprint (energy consumption, water usage, e-waste) and how to minimise it.

More info →

Awareness of algorithmic bias and strategies to counteract it in your professional practice.

More info →

The PromptWise Handbook

The Open Educational Resource co-written by the participants: training modules, prompt templates, reflection tools and eco-digital guidelines for youth workers.

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PromptWise: Writing for the Planet in the Digital Era

An open, adaptable handbook published under a Creative Commons licence (CC BY-NC-SA). Any youth organisation, trainer or school can download, adapt, translate and use it free of charge.

It brings together what 36 youth workers from 9 countries learned and produced during the training: how AI works, how to write prompts that serve young people, how to keep digital work light on the planet, and how to recognise bias.

PromptWise Toolkit

Practical materials from the training, ready to use in your own youth work. In Edit Mode you can rename cards, upload files and add new resources.

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One Prompt, One Planet

Visuals, posters and social media content created by the participants to show that better AI use can reduce digital waste. Share them under #OnePromptOnePlanet and #PromptWiseEU.

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Posts & Reels

One click takes you to the post on social media.

Participant Profile

Who the training is for and what we expect from every participant.

Partner countries

Participants are selected from Germany, Greece, Portugal, Czechia, Italy, North Macedonia, Romania, Spain and Türkiye.

Age 18+

Participants must be at least 18 years old. Apart from this minimum, there is no upper age limit.

Active in youth work

Youth workers, youth leaders, trainers and other professionals interested in non-formal education and the project’s key themes.

36 participants

4 youth workers from each participating country, actively engaged in non-formal education, youth support and community-based youth work.

Meet the People

36 youth workers from 9 countries, each bringing a unique perspective to the table. Click a slot in Edit Mode to add a photo.

🇩🇪 Germany

4 Participants · Coordinator
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🇹🇷 Türkiye

4 Participants · Host Country
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🇬🇷 Greece

4 Participants
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🇵🇹 Portugal

4 Participants
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🇨🇿 Czechia

4 Participants
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🇮🇹 Italy

4 Participants
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🇲🇰 North Macedonia

4 Participants
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🇷🇴 Romania

4 Participants
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🇪🇸 Spain

4 Participants
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Our Partners

Nine organisations from nine countries make PromptWise possible.

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Verbund sozial-kultureller Migrantenvereine Dortmund e.V. (VMDO)

Germany · Coordinator
🇹🇷

DADYA Youth Council

Türkiye · Host
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Verde: Research Center for Innovation and Sustainable Development

Greece
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ArtCaravel Unipessoal LDA

Portugal
🇨🇿

Help People, z. s.

Czechia
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RED - BLUE BEETLE

Italy
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Opshtinsko sredno tehnichko uchilishte Gostivar

North Macedonia
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Casa de Cultura Ion Luca Caragiale a Municipiului Ploiesti

Romania
🇪🇸

Asociación para la Innovación en el Trabajo Juvenil en Red YOUTH HUB

Spain

Keep in Touch With Us!

www.vmdo.de erasmus@vmdo.de @vmdointernational
VMDO – Gemeinsam Vielfalt Leben
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Objective

AI Literacy

We open the black box: data, training, pattern-matching and why a model can sound confident and still be wrong. Participants test real tools against real youth work tasks, compare outputs, trace where hallucinations and bias creep in, and agree on simple rules for safe, transparent use with young people. The outcome is a personal checklist for deciding when AI helps and when it should stay out of the room.

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Objective

Prompt-Writing Competence

Prompting is treated as a craft. In the Anatomy of a Good Prompt workshop and the Prompt Studios, participants work with context, task, format, tone and ethical framing, rewrite weak prompts into strong ones and build a shared bank of prompts for session planning, learning materials, campaigns and reports. Every prompt is tested with a group and refined before it enters the PromptWise Toolkit.

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Objective

Sustainable Digital Habits

Every generation costs energy, water and hardware. Participants measure their own digital footprint, read the UNEP and Sustainable AI research in reading circles, audit the venue in an eco-walk and translate the findings into ten concrete habits: fewer unnecessary generations, purposeful outputs, lighter files and greener cloud choices. The commitments are written down and followed up after the course.

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Objective

Inclusive & Learner-Centred Methods

Digital tools must serve everyone. Through simulation games such as The Algorithm Decides and the jigsaw on AI literacy, participants see how biased or inaccessible tools exclude young people with fewer opportunities and learn learner-centred ways to design sessions where the technology adapts to the group, not the other way round.

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Project activity

PromptWise Toolkit

The Toolkit is the main tangible result of PromptWise. Each international group co-writes one section: training modules on ethical AI use and prompt design, prompt templates for youth work, reflection and evaluation templates, eco-digital guidelines and case studies from the course. It is finalised in the Day 7 design sprint and published as an Open Educational Resource under a CC BY-NC-SA licence so any organisation can reuse and adapt it.

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Project activity

Prompt Writing

From the first snowball discussion on how youth workers already use AI to the live demonstration of how context and tone change an answer, participants practise writing, testing and refining prompts in small groups. Before-and-after versions, failed chat transcripts and dot-voted favourites all feed the Toolkit’s prompt bank.

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Project activity

Bias & Digital Citizenship

Participants examine examples of biased or misleading AI outputs, play The Algorithm Decides to feel the real-life consequences of unfair automated decisions, and connect the discussion to European values, digital rights and responsible citizenship. The aim is critical confidence: knowing when to question a tool and how to protect the young people you work with.

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Project activity

Digital Sustainability

Reading circles on the UNEP report, the Sustainable AI paper, GreenComp and the European Green Deal, a digital footprint test, an eco-audit walk around the venue and a workshop on reducing data waste give participants the facts behind the slogan. The result is a set of measurable eco-digital practices for their organisations.

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Project activity

“One Prompt, One Planet”

On Day 6 the group designs reels, posters and visuals for the One Prompt, One Planet campaign, tests them with local people in Istanbul and interviews passers-by about their AI habits. The materials and the social media posts live on in this website’s campaign section and keep spreading after the course under #OnePromptOnePlanet.

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Project activity

Erasmus+ & Youthpass

A world café on the Erasmus+ programme and its priorities, daily reflection with the Learning Wall, 3-2-1 and other tools, and the ETS competence model for youth workers help participants name what they learn. On the last day every participant receives a Youthpass certificate mapping the competences gained.

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Expected result

A solid understanding of how AI tools work

You will be able to explain in plain words how an AI model learns and generates, name its typical failure modes, judge the reliability of an output and decide where AI is appropriate in a youth work setting.

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Expected result

Practical prompt-engineering skills

You will leave with a tested personal prompt bank: prompts for planning sessions, producing learning materials, adapting texts for different groups and running campaigns, plus the method to keep improving them.

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Expected result

Knowledge of AI’s environmental footprint (energy consumption

You will know the energy, water and e-waste cost of digital work, be able to measure your own footprint and apply at least ten concrete habits that cut digital waste in your organisation.

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Expected result

Awareness of algorithmic bias and strategies to counteract it in your professional practice.

You will recognise biased or misleading automated decisions, understand their impact on young people with fewer opportunities and have strategies to counteract them in your daily practice.

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Arrival

Arrival in Istanbul

Participants travel to Istanbul during the day. The host team welcomes everyone at the hotel, hands out the programme and practical information and the group shares a first dinner together.

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Day 1

Welcome & Getting to Know

Name games, team building and a Mentimeter survey of fears, expectations and contributions open the course. The group agrees ground rules, discovers the project and the Erasmus+ programme in a world café and sets out on a city hunt with creative tasks. The evening is a welcome night in informal circles.

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Day 2

Exploring AI

After the illustrated talk “How AI works in simple terms”, Step Forward If… makes personal AI habits visible and Human vs. Machine shows the hidden cost of generated content. In the afternoon national teams compare green and digital policies and complete a digital footprint test, ending with a vote on the best reduction measures. Intercultural night 1.

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Day 3

Anatomy of a Good Prompt

A snowball discussion on AI in youth work leads into the Anatomy of a Good Prompt workshop with live demonstrations and before-and-after rewrites. Reading circles on sustainable AI research turn into short theatre plays, and an eco-audit walk documents sustainable and unsustainable behaviour at the venue. Intercultural night 2.

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Day 4

Eco-Digital Practices

Short inputs on reducing data waste, greener cloud services and paper-free work are followed by Prompt Studios, where groups write prompts for sustainability campaigns and vote with dot stickers. The afternoon is a study visit to Deneyap Atölyeleri, public AI and robotics ateliers for young people. Mid-term evaluation with the pizza method and a Mentimeter quiz.

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Day 5

AI Literacy & Storytelling

A jigsaw activity introduces AI literacy competences and examples of biased outputs prepare the simulation game The Algorithm Decides. In the afternoon participants brainstorm the digital competences youth workers need today, learn prompt engineering, context engineering and digital storytelling, and design a short social media campaign. Dinner outdoors in a natural park.

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Day 6

One Prompt, One Planet

Groups produce videos, reels and posters for the One Prompt, One Planet campaign, test them with people in the city and interview locals about their AI use. An invited expert on green AI and sustainable digital habits speaks in the afternoon. Movie night on climate change and resource waste.

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Day 7

Project Factory & Design Sprint

The Project Factory generates new Erasmus+ project ideas and concrete follow-up and dissemination plans for each organisation. The afternoon design sprint finalises the PromptWise Toolkit sections and the Workshop Replication Plan so that the results are ready for the local multiplier workshops.

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Day 8

Evaluation & Youthpass

Guided reflection on what the group achieved, the ETS competence checklist, the Candy Game and art-based evaluation, the online evaluation form and the Youthpass ceremony. The course closes with a goodbye evening.

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Departure

Journey Home

Participants leave Istanbul with their Youthpass, the Toolkit drafts and a commitment to run a local multiplier workshop within three months and to keep the campaign alive on social media.